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Max Planck Institute for Human Development Meets the LUNA Framework
or a focused playtesting and ideation session, we met with Simone Kühn from the Max Planck Institute for Human Development to explore how the LUNA Framework can support the development of meaningful game concepts. The shared goal of the session was clear: to design a game concept that motivates younger people to spend more time…
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Analyzing Games with the LUNA Framework: A Session with Toukana Interactive
In a dedicated game mechanics session, the LUNA Framework became both a shared language and a practical tool for exploring how games work beneath the surface. Through discussion, analysis, and hands-on ideation, participants engaged deeply with the core elements of the framework and applied them directly to existing games and new design concepts. The session…
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Testing the LUNA-Framework: A Two-Day Playtest with DE:HIVE Students!
The rooms were buzzing once again, cards shuffled, pens ready, and minds fully engaged: the latest LUNA-Framework playtest with DE:HIVE students has come to an end. Over two intensive days, participants stepped into the framework to explore how social frames, mechanics, and decision-making intertwine in playful design practice. What quickly became apparent was how differently…
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Turning Visitors into Game Designers: LUNA at Lucca Comics & Games
At Lucca Comics & Games in Italy, the LUNA – Framework was put to the test in a vibrant exhibition setting – and the results were both encouraging and inspiring. Even participants with no prior experience in game system design or game development were able to generate their own game concepts within just one to…
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From Cards to Concepts: A LUNA Playtest with DE:HIVE Students!
The LUNA-Framework playtest with DE:HIVE students offered a focused look into how guidance can actively support playful creativity. From the very start, participants engaged confidently with the LUNA-Framework, requiring only minimal guidance from the game master. The clear sequence of steps and card-based mechanics empowered groups to navigate the framework independently and with ease. Beginning…
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From 18 Ideas in 8 Hours to 6 Cool Game Prototypes in 8 Days
The dust has settled, the dice have been rolled one last time, and the Summer School for Game Design is over. What started as an outrageous ‘play the game design’ experiment concluded with outrageous success: 18 innovative game concepts conceived, carried through a ‘Market of Ideas,’ and birthed into 6 fully playable prototypes intending to…
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Game Jam “Games in a Society in Flux”: A Successful Bridge Between Berlin and Istanbul
The European Game Science Lab’s inaugural game jam proved to be a groundbreaking success, bringing together creativity and critical thinking across borders. Organized by Bug Gamelab with support from HTW Berlin’s DE:HIVE, this hybrid event connected over 100 participants—50+ students and staff from HTW Berlin and 50+ from Bahçeşehir University in Istanbul. Focus on Biases…
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Identifying Biases in Games: A Two-Part Workshop Series Across Europe
On 23 April 2025, DE:HIVE hosted the conclusion of the workshop series on ‘Identifying Prejudices in Game Rules and Algorithms’ launched at PLAY 2025 in Bologna in a hybrid format. The innovative, two-part workshop, organised by HTW Berlin (HTWB), brought together researchers and students to open a discourse on bias in games and generative AI.…
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european game science lab @PLAY 2025 Bologna
We had a great time at PLAY 2025 in Bologna. The presentation of the European Game Science Lab at PLAY2025 in Bologna was very well received. From April 4 to 6, 2025, the European Game Science Lab (EGSL) participated in the renowned “PLAY – Festival del gioco” in Bologna with a joint booth. The three…
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Games in a Society in Flux Workshop at IMT Lucca
The first joint international workshop of the European Game Science Lab project, organised by IMT Lucca, focused on the concept of creating games in an evolving society. Game Science: Discussion about a new discipline The discussion centred on ‘game science’ as a relatively new field of research and its place in the scientific spectrum. Participants…
