
Luleå University of Technology (LTU) invited HTW Berlin to Skellefteå for a packed three-day visit combining a student Gradshow, an industry conference, and a hands-on LUNA ideation workshop. As an associated partner of the European Game Science Lab, LTU has shown sustained interest in LUNA and its application within game education and this visit marked a meaningful deepening of that collaboration.

David and Jules attended the end-of-semester Gradshow, an afternoon showcase of student projects from the past semester alongside graduated students’ thesis work. In the evening the visit turned interactive: everyone playtested the student games and provided constructive feedback – a hands-on close to the first day.
The second day was dedicated to the Creative Connect Conference, which brought together creatives from the computer graphics and game design industry, from Sweden and around the world, for keynotes and workshops. HTW was invited to speak on the future tools panel, where David held a talk on the LUNA Framework and future skills needed from career starters. A highlight of the trip.

The final day brought together 10 students from LTU’s Computer Graphics and Game Programming programs for a LUNA ideation workshop. Forming three mixed groups, the students generated three multiplayer game concepts and immediately began blocking out their ideas using physical prototyping material. One of the three ideas will move into full development starting in September 2026.

The workshop was not just a one-day exercise but planted the seed for an ongoing project. The multiplayer game idea selected for development will kick off in September, and the visit opened a direct path for HTW Berlin students to get involved: we want to encourage HTWB students to apply for an Erasmus+ internship at LTU, where they could contribute to the project from a game design perspective.

It is a concrete example of how LUNA can connect institutions, bridge disciplines, and turn a single trip into a lasting collaboration.

