The European Game Science Lab’s inaugural game jam proved to be a groundbreaking success, bringing together creativity and critical thinking across borders. Organized by Bug Gamelab with support from HTW Berlin’s DE:HIVE, this hybrid event connected over 100 participants—50+ students and staff from HTW Berlin and 50+ from Bahçeşehir University in Istanbul.
Focus on Biases in Gaming
The jam’s core mission was to reflect upon and verify workshop results concerning biases embedded in game rules and algorithms. This timely theme challenged participants to examine how games can perpetuate or challenge societal prejudices through their design choices.
Diverse Game Concepts Emerge
The created prototypes reveals an impressive diversity of approaches:
Social Commentary Games: Several projects tackled representation and identity, including games exploring gender roles and cultural perspectives.
Algorithm Awareness: Multiple teams created games that make algorithmic bias visible, transforming abstract concepts into interactive experiences.
Narrative Experiments: Story-driven prototypes examined how player choices and game narratives can reinforce or subvert social expectations.
System Critiques: Games that deconstruct traditional gaming mechanics to reveal hidden assumptions about competition, success, and player behavior.
Hybrid Innovation
The simultaneous Berlin-Istanbul format demonstrated that meaningful collaboration transcends physical boundaries. Teams worked synchronously across time zones, sharing ideas and building upon each other’s concepts in real-time.
This inaugural jam established a strong foundation for future European Game Science Lab initiatives, proving that games can serve as powerful tools for examining and addressing societal challenges. The diverse portfolio of prototypes shows how game design can become a lens for understanding and potentially transforming social dynamics.
The success metrics speak for themselves: 100+ engaged participants, dozens of innovative prototypes, and a new model for international academic collaboration in game research.


















