{"id":437,"date":"2026-06-11T08:23:52","date_gmt":"2026-06-11T08:23:52","guid":{"rendered":"https:\/\/gamesciencelab.eu\/?p=437"},"modified":"2026-06-11T09:07:13","modified_gmt":"2026-06-11T09:07:13","slug":"luna-course-kickoffs-at-bau-university","status":"publish","type":"post","link":"https:\/\/gamesciencelab.eu\/?p=437","title":{"rendered":"LUNA Course kickoffs at BAU University"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">HTWB was invited by BAU University to Istanbul for the kickoff of two new courses that incorporate the LUNA Framework into their curriculum: a significant step in bringing LUNA into international academic game design education.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">BAU University is integrating LUNA into two distinct courses for this semester: &#8220;Game Studio&#8221; led by G\u00fcven Catak, with a focus on digital game production, and &#8220;Tabletop Game Design&#8221; led by Ertu\u011frul Sungu, guiding students through the full process of designing and developing analogue games.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"922\" height=\"518\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/8-luna-tabletop-5.jpg\" alt=\"\" class=\"wp-image-452\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/8-luna-tabletop-5.jpg 922w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/8-luna-tabletop-5-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/8-luna-tabletop-5-768x431.jpg 768w\" sizes=\"auto, (max-width: 922px) 100vw, 922px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The first day was dedicated to groundwork: printing, cutting and sorting the LUNA card sets, briefing the BAU teachers on the framework, and aligning on the agenda and structure for the two kickoff sessions ahead. The HTWB researchers gave an introduction to the Ludic Nexus, the holistic view on games that the LUNA Framework is built upon.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eight students attended the Game Studio kickoff. The session opened with a theoretical introduction to LUNA and a walkthrough of the card set, before moving into practice: two groups ran a full ideation round using the LUNA ideation approach, with PC game as the target platform.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With 23 students in attendance, the Tabletop Game Design kickoff followed the same structure: theory of LUNA first, then practice with the cards. Five groups formed and worked through the ideation process, finishing the day with pitch presentations of their tabletop game concepts. These ideas will carry forward as the foundation for the students&#8217; work throughout the rest of the course.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"922\" height=\"518\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/5-luna-tabletop-2.jpg\" alt=\"\" class=\"wp-image-453\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/5-luna-tabletop-2.jpg 922w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/5-luna-tabletop-2-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/5-luna-tabletop-2-768x431.jpg 768w\" sizes=\"auto, (max-width: 922px) 100vw, 922px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The Tabletop Game Design course will continue developing the ideas generated during the kickoff, with LUNA guiding the ideation and design process over the coming weeks. It marks the most recent instances of LUNA being embedded as a continuous methodological tool within a full-semester university course.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Beyond the course kickoffs, the visit to Istanbul proved to be a valuable opportunity for expanding the LUNA network. The team made contact with researchers who are actively working to support the development of AI-assisted tools to enhance the accessibility and dissemination of the LUNA Framework \u2013 a direction that could significantly broaden its reach in the years ahead.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"922\" height=\"518\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/6-luna-tabletop-3.jpg\" alt=\"\" class=\"wp-image-454\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/6-luna-tabletop-3.jpg 922w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/6-luna-tabletop-3-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/6-luna-tabletop-3-768x431.jpg 768w\" sizes=\"auto, (max-width: 922px) 100vw, 922px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>HTWB was invited by BAU University to Istanbul for the kickoff of two new courses that incorporate the LUNA Framework into their curriculum: a significant step in bringing LUNA into international academic game design education. BAU University is integrating LUNA into two distinct courses for this semester: &#8220;Game Studio&#8221; led by G\u00fcven Catak, with a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":451,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-437","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/posts\/437","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=437"}],"version-history":[{"count":4,"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/posts\/437\/revisions"}],"predecessor-version":[{"id":456,"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/posts\/437\/revisions\/456"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/media\/451"}],"wp:attachment":[{"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=437"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=437"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=437"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}