{"id":245,"date":"2025-06-20T17:36:36","date_gmt":"2025-06-20T17:36:36","guid":{"rendered":"https:\/\/gamesciencelab.eu\/?page_id=245"},"modified":"2025-08-12T06:38:31","modified_gmt":"2025-08-12T06:38:31","slug":"blog","status":"publish","type":"page","link":"https:\/\/gamesciencelab.eu\/?page_id=245","title":{"rendered":"insights"},"content":{"rendered":"\n<div class=\"wp-block-query has-global-padding is-layout-constrained wp-block-query-is-layout-constrained\">\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\" style=\"margin-top:0;margin-bottom:0;padding-top:var(--wp--preset--spacing--50);padding-right:0;padding-bottom:var(--wp--preset--spacing--50);padding-left:0\"><ul class=\"alignfull wp-block-post-template is-layout-flow wp-container-core-post-template-is-layout-4a020258 wp-block-post-template-is-layout-flow\"><li class=\"wp-block-post post-467 post type-post status-publish format-standard has-post-thumbnail hentry category-uncategorized\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=467\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/CudePlaytest.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Creating prototypes with non-game-designers: LUNA at CuDe Week\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/CudePlaytest.jpg 960w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/CudePlaytest-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/CudePlaytest-768x432.jpg 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=467\" target=\"_self\" >Creating prototypes with non-game-designers: LUNA at CuDe Week<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">In the first week of May 2026, DE:HIVE ran a five-day hands-on game design workshop at HTW Berlin&#8217;s Culture and Design (CuDe) Week. Using the LUNA Framework, 12 students from other design programs were guided from two ideation sessions to a final playable prototype. This workshop introduced a deliberate twist: the Frame cards were removed&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-461 post type-post status-publish format-standard hentry category-uncategorized\">\n\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=461\" target=\"_self\" >Bologna Play 2026 &#8211; Luna Framework Presented To Visitors<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">Play 2026 took place from 22 to 24 May 2026 at the BolognaFiere exhibition centre, which has hosted the festival since the 2025 edition. Widely recognized in Italy and across Europe, the event attracts visitors and gaming enthusiasts from numerous European countries. The festival provides an opportunity to present prototypes, research projects, and innovative design&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-457 post type-post status-publish format-standard has-post-thumbnail hentry category-uncategorized\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=457\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"922\" height=\"518\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/Gruppenfoto_Florence.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"LUNA Framework Workshop at the University of Florence\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/Gruppenfoto_Florence.jpg 922w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/Gruppenfoto_Florence-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/Gruppenfoto_Florence-768x431.jpg 768w\" sizes=\"auto, (max-width: 922px) 100vw, 922px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=457\" target=\"_self\" >LUNA Framework Workshop at the University of Florence<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">In March 2026, the University of Florence (UniFi), under the supervision of Professor Leonardo Boncinelli, organized a five-session educational module focused on game design as a learning methodology. The module required participating students to develop a playable analogue game prototype for at least four players, addressing a specific design challenge centred on the management of&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-443 post type-post status-publish format-standard has-post-thumbnail hentry category-uncategorized\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=443\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"922\" height=\"518\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/1-gradshow-egsl.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"LUNA in the Arctic: visiting LTU Skellefte\u00e5\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/1-gradshow-egsl.jpg 922w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/1-gradshow-egsl-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/1-gradshow-egsl-768x431.jpg 768w\" sizes=\"auto, (max-width: 922px) 100vw, 922px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=443\" target=\"_self\" >LUNA in the Arctic: visiting LTU Skellefte\u00e5<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">Lule\u00e5 University of Technology (LTU) invited HTW Berlin to Skellefte\u00e5 for a packed three-day visit combining a student Gradshow, an industry conference, and a hands-on LUNA ideation workshop. As an associated partner of the European Game Science Lab, LTU has shown sustained interest in LUNA and its application within game education and this visit marked&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-437 post type-post status-publish format-standard has-post-thumbnail hentry category-uncategorized\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=437\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"922\" height=\"518\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/1-session-preparation.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"LUNA Course kickoffs at BAU University\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/1-session-preparation.jpg 922w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/1-session-preparation-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/06\/1-session-preparation-768x431.jpg 768w\" sizes=\"auto, (max-width: 922px) 100vw, 922px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=437\" target=\"_self\" >LUNA Course kickoffs at BAU University<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">HTWB was invited by BAU University to Istanbul for the kickoff of two new courses that incorporate the LUNA Framework into their curriculum: a significant step in bringing LUNA into international academic game design education. BAU University is integrating LUNA into two distinct courses for this semester: &#8220;Game Studio&#8221; led by G\u00fcven Catak, with a&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-410 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=410\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/MaxPlanck_V1.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Max Planck Institute for Human Development Meets the LUNA Framework\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/MaxPlanck_V1.jpg 1920w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/MaxPlanck_V1-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/MaxPlanck_V1-1024x576.jpg 1024w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/MaxPlanck_V1-768x432.jpg 768w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/MaxPlanck_V1-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=410\" target=\"_self\" >Max Planck Institute for Human Development Meets the LUNA Framework<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">or a focused playtesting and ideation session, we met with Simone K\u00fchn from the Max Planck Institute for Human Development to explore how the LUNA Framework can support the development of meaningful game concepts. The shared goal of the session was clear: to design a game concept that motivates younger people to spend more time&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-403 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=403\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"2048\" height=\"1536\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/WhatsApp-Image-2026-01-27-at-11.18.27-1.jpeg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Analyzing Games with the LUNA Framework: A Session with Toukana Interactive\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/WhatsApp-Image-2026-01-27-at-11.18.27-1.jpeg 2048w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/WhatsApp-Image-2026-01-27-at-11.18.27-1-300x225.jpeg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/WhatsApp-Image-2026-01-27-at-11.18.27-1-1024x768.jpeg 1024w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/WhatsApp-Image-2026-01-27-at-11.18.27-1-768x576.jpeg 768w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/WhatsApp-Image-2026-01-27-at-11.18.27-1-1536x1152.jpeg 1536w\" sizes=\"auto, (max-width: 2048px) 100vw, 2048px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=403\" target=\"_self\" >Analyzing Games with the LUNA Framework: A Session with Toukana Interactive<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">In a dedicated game mechanics session, the LUNA Framework became both a shared language and a practical tool for exploring how games work beneath the surface. Through discussion, analysis, and hands-on ideation, participants engaged deeply with the core elements of the framework and applied them directly to existing games and new design concepts. The session&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-358 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=358\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/DaisyPlaytest.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Testing the LUNA-Framework: A Two-Day Playtest with DE:HIVE Students!\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/DaisyPlaytest.jpg 960w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/DaisyPlaytest-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/DaisyPlaytest-768x432.jpg 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=358\" target=\"_self\" >Testing the LUNA-Framework: A Two-Day Playtest with DE:HIVE Students!<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">The rooms were buzzing once again, cards shuffled, pens ready, and minds fully engaged: the latest LUNA-Framework playtest with DE:HIVE students has come to an end. Over two intensive days, participants stepped into the framework to explore how social frames, mechanics, and decision-making intertwine in playful design practice. What quickly became apparent was how differently&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-351 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=351\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LuccaComicsundGames_3.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Turning Visitors into Game Designers: LUNA at Lucca Comics &amp; Games\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LuccaComicsundGames_3.jpg 960w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LuccaComicsundGames_3-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LuccaComicsundGames_3-768x432.jpg 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=351\" target=\"_self\" >Turning Visitors into Game Designers: LUNA at Lucca Comics &amp; Games<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">At Lucca Comics &amp; Games in Italy, the LUNA &#8211; Framework was put to the test in a vibrant exhibition setting \u2013 and the results were both encouraging and inspiring. Even participants with no prior experience in game system design or game development were able to generate their own game concepts within just one to&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-363 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=363\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LunaPlaytest_Yarrow.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"From Cards to Concepts: A LUNA Playtest with DE:HIVE Students!\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LunaPlaytest_Yarrow.jpg 960w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LunaPlaytest_Yarrow-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LunaPlaytest_Yarrow-768x432.jpg 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=363\" target=\"_self\" >From Cards to Concepts: A LUNA Playtest with DE:HIVE Students!<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">The LUNA-Framework playtest with DE:HIVE students offered a focused look into how guidance can actively support playful creativity. From the very start, participants engaged confidently with the LUNA-Framework, requiring only minimal guidance from the game master. The clear sequence of steps and card-based mechanics empowered groups to navigate the framework independently and with ease. Beginning&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><\/ul>\n\n\n<div style=\"margin-top:0;margin-bottom:0;height:var(--wp--preset--spacing--50)\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n<nav class=\"wp-block-query-pagination is-content-justification-space-between is-layout-flex wp-container-core-query-pagination-is-layout-4dea2dca wp-block-query-pagination-is-layout-flex\" aria-label=\"Pagination\">\n\n\n<a href=\"\/index.php?rest_route=%2Fwp%2Fv2%2Fpages%2F245&#038;query-13-page=2\" class=\"wp-block-query-pagination-next\">Next Page<span class='wp-block-query-pagination-next-arrow is-arrow-arrow' aria-hidden='true'>\u2192<\/span><\/a>\n<\/nav><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-245","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/pages\/245","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=245"}],"version-history":[{"count":6,"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/pages\/245\/revisions"}],"predecessor-version":[{"id":292,"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=\/wp\/v2\/pages\/245\/revisions\/292"}],"wp:attachment":[{"href":"https:\/\/gamesciencelab.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=245"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}