{"id":245,"date":"2025-06-20T17:36:36","date_gmt":"2025-06-20T17:36:36","guid":{"rendered":"https:\/\/gamesciencelab.eu\/?page_id=245"},"modified":"2025-08-12T06:38:31","modified_gmt":"2025-08-12T06:38:31","slug":"blog","status":"publish","type":"page","link":"https:\/\/gamesciencelab.eu\/?page_id=245","title":{"rendered":"insights"},"content":{"rendered":"\n<div class=\"wp-block-query has-global-padding is-layout-constrained wp-block-query-is-layout-constrained\">\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\" style=\"margin-top:0;margin-bottom:0;padding-top:var(--wp--preset--spacing--50);padding-right:0;padding-bottom:var(--wp--preset--spacing--50);padding-left:0\"><ul class=\"alignfull wp-block-post-template is-layout-flow wp-container-core-post-template-is-layout-4a020258 wp-block-post-template-is-layout-flow\"><li class=\"wp-block-post post-410 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=410\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/MaxPlanck_V1.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Max Planck Institute for Human Development Meets the LUNA Framework\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/MaxPlanck_V1.jpg 1920w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/MaxPlanck_V1-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/MaxPlanck_V1-1024x576.jpg 1024w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/MaxPlanck_V1-768x432.jpg 768w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/MaxPlanck_V1-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=410\" target=\"_self\" >Max Planck Institute for Human Development Meets the LUNA Framework<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">or a focused playtesting and ideation session, we met with Simone K\u00fchn from the Max Planck Institute for Human Development to explore how the LUNA Framework can support the development of meaningful game concepts. The shared goal of the session was clear: to design a game concept that motivates younger people to spend more time&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-403 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=403\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"2048\" height=\"1536\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/WhatsApp-Image-2026-01-27-at-11.18.27-1.jpeg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Analyzing Games with the LUNA Framework: A Session with Toukana Interactive\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/WhatsApp-Image-2026-01-27-at-11.18.27-1.jpeg 2048w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/WhatsApp-Image-2026-01-27-at-11.18.27-1-300x225.jpeg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/WhatsApp-Image-2026-01-27-at-11.18.27-1-1024x768.jpeg 1024w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/WhatsApp-Image-2026-01-27-at-11.18.27-1-768x576.jpeg 768w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/WhatsApp-Image-2026-01-27-at-11.18.27-1-1536x1152.jpeg 1536w\" sizes=\"auto, (max-width: 2048px) 100vw, 2048px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=403\" target=\"_self\" >Analyzing Games with the LUNA Framework: A Session with Toukana Interactive<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">In a dedicated game mechanics session, the LUNA Framework became both a shared language and a practical tool for exploring how games work beneath the surface. Through discussion, analysis, and hands-on ideation, participants engaged deeply with the core elements of the framework and applied them directly to existing games and new design concepts. The session&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-358 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=358\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/DaisyPlaytest.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Testing the LUNA-Framework: A Two-Day Playtest with DE:HIVE Students!\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/DaisyPlaytest.jpg 960w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/DaisyPlaytest-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/DaisyPlaytest-768x432.jpg 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=358\" target=\"_self\" >Testing the LUNA-Framework: A Two-Day Playtest with DE:HIVE Students!<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">The rooms were buzzing once again, cards shuffled, pens ready, and minds fully engaged: the latest LUNA-Framework playtest with DE:HIVE students has come to an end. Over two intensive days, participants stepped into the framework to explore how social frames, mechanics, and decision-making intertwine in playful design practice. What quickly became apparent was how differently&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-351 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=351\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LuccaComicsundGames_3.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Turning Visitors into Game Designers: LUNA at Lucca Comics &amp; Games\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LuccaComicsundGames_3.jpg 960w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LuccaComicsundGames_3-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LuccaComicsundGames_3-768x432.jpg 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=351\" target=\"_self\" >Turning Visitors into Game Designers: LUNA at Lucca Comics &amp; Games<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">At Lucca Comics &amp; Games in Italy, the LUNA &#8211; Framework was put to the test in a vibrant exhibition setting \u2013 and the results were both encouraging and inspiring. Even participants with no prior experience in game system design or game development were able to generate their own game concepts within just one to&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-363 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=363\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LunaPlaytest_Yarrow.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"From Cards to Concepts: A LUNA Playtest with DE:HIVE Students!\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LunaPlaytest_Yarrow.jpg 960w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LunaPlaytest_Yarrow-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2026\/01\/LunaPlaytest_Yarrow-768x432.jpg 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=363\" target=\"_self\" >From Cards to Concepts: A LUNA Playtest with DE:HIVE Students!<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">The LUNA-Framework playtest with DE:HIVE students offered a focused look into how guidance can actively support playful creativity. From the very start, participants engaged confidently with the LUNA-Framework, requiring only minimal guidance from the game master. The clear sequence of steps and card-based mechanics empowered groups to navigate the framework independently and with ease. Beginning&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-340 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=340\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl_summerschool_00.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"From 18 Ideas in 8 Hours to 6 Cool Game Prototypes in 8 Days\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl_summerschool_00.jpg 1920w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl_summerschool_00-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl_summerschool_00-1024x576.jpg 1024w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl_summerschool_00-768x432.jpg 768w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl_summerschool_00-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=340\" target=\"_self\" >From 18 Ideas in 8 Hours to 6 Cool Game Prototypes in 8 Days<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">The dust has settled, the dice have been rolled one last time, and the Summer School for Game Design is over. What started as an outrageous \u2018play the game design\u2019 experiment concluded with outrageous success: 18 innovative game concepts conceived, carried through a \u2018Market of Ideas,\u2019 and birthed into 6 fully playable prototypes intending to&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-335 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=335\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"2430\" height=\"1366\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl-game-jam-25.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Game Jam &#8220;Games in a Society in Flux&#8221;: A Successful Bridge Between Berlin and Istanbul\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl-game-jam-25.jpg 2430w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl-game-jam-25-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl-game-jam-25-1024x576.jpg 1024w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl-game-jam-25-768x432.jpg 768w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl-game-jam-25-1536x863.jpg 1536w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/egsl-game-jam-25-2048x1151.jpg 2048w\" sizes=\"auto, (max-width: 2430px) 100vw, 2430px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=335\" target=\"_self\" >Game Jam &#8220;Games in a Society in Flux&#8221;: A Successful Bridge Between Berlin and Istanbul<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">The European Game Science Lab&#8217;s inaugural game jam proved to be a groundbreaking success, bringing together creativity and critical thinking across borders. Organized by Bug Gamelab with support from HTW Berlin&#8217;s DE:HIVE, this hybrid event connected over 100 participants\u201450+ students and staff from HTW Berlin and 50+ from Bah\u00e7e\u015fehir University in Istanbul. Focus on Biases&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-326 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=326\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/biasworkshop_feature.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Identifying Biases in Games: A Two-Part Workshop Series Across Europe\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/biasworkshop_feature.jpg 1920w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/biasworkshop_feature-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/biasworkshop_feature-1024x576.jpg 1024w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/biasworkshop_feature-768x432.jpg 768w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/biasworkshop_feature-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=326\" target=\"_self\" >Identifying Biases in Games: A Two-Part Workshop Series Across Europe<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">On 23 April 2025, DE:HIVE hosted the conclusion of the workshop series on \u2018Identifying Prejudices in Game Rules and Algorithms\u2019 launched at PLAY 2025 in Bologna in a hybrid format. The innovative, two-part workshop, organised by HTW Berlin (HTWB), brought together researchers and students to open a discourse on bias in games and generative AI.&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-293 post type-post status-publish format-standard has-post-thumbnail hentry category-events\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=293\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/bologna_play_groupe.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"european game science lab @PLAY 2025 Bologna\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/bologna_play_groupe.jpg 1920w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/bologna_play_groupe-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/bologna_play_groupe-1024x576.jpg 1024w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/bologna_play_groupe-768x432.jpg 768w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/bologna_play_groupe-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=293\" target=\"_self\" >european game science lab @PLAY 2025 Bologna<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">We had a great time at PLAY 2025 in Bologna. The presentation of the European Game Science Lab at PLAY2025 in Bologna was very well received. From April 4 to 6, 2025, the European Game Science Lab (EGSL) participated in the renowned \u201cPLAY &#8211; Festival del gioco\u201d in Bologna with a joint booth. The three&hellip; <\/p><\/div>\n\n\n<div style=\"height:0px\" aria-hidden=\"true\" class=\"wp-block-spacer wp-container-content-32e3a40d\"><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-258 post type-post status-publish format-standard has-post-thumbnail hentry category-events tag-workshop\">\n<figure style=\"margin-bottom:var(--wp--preset--spacing--20);aspect-ratio:16\/9\" class=\"wp-block-post-featured-image\"><a href=\"https:\/\/gamesciencelab.eu\/?p=258\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/flux_lucca.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Games in a Society in Flux Workshop at IMT Lucca\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/flux_lucca.jpg 1920w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/flux_lucca-300x169.jpg 300w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/flux_lucca-1024x576.jpg 1024w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/flux_lucca-768x432.jpg 768w, https:\/\/gamesciencelab.eu\/wp-content\/uploads\/2025\/08\/flux_lucca-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/figure>\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-6907f419 wp-block-group-is-layout-flex\"><h2 style=\"margin-bottom:0\" class=\"wp-block-post-title has-x-large-font-size\"><a href=\"https:\/\/gamesciencelab.eu\/?p=258\" target=\"_self\" >Games in a Society in Flux Workshop at IMT Lucca<\/a><\/h2>\n\n\n\n<div class=\"wp-block-post-excerpt has-small-font-size\"><p class=\"wp-block-post-excerpt__excerpt\">The first joint international workshop of the European Game Science Lab project, organised by IMT Lucca, focused on the concept of creating games in an evolving society. Game Science: Discussion about a new discipline The discussion centred on &#8216;game science&#8217; as a relatively new field of research and its place in the scientific spectrum. 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